Kahoot
Blog Entry: Kahoot
This blog entry is about a tool in Dr. Wang’s PPT about previous T3PP results, specifically, Kahoot, which is listed under educational game-based learning tools. I chose this technology because I believe it adds an element of fun and engagement to classroom learning.
Kahoot is an interactive online platform that allows teachers to create quizzes, polls, and games that students can play together in real time. It uses vibrant colors, upbeat music, and fun avatars to keep students engaged. Teachers can either build their own quizzes or choose from thousands of pre-made ones shared by other educators.
Ease of Use:
Kahoot is very easy to use for both teachers and students. Teachers simply create a free account, build or select a quiz, and share a game code with the class. Students can join instantly from any device without needing an account. The user interface is intuitive, making it suitable for all age groups, even younger students can participate without confusion.
Versatility:
This tool can be used in multiple ways across subjects. Teachers can use Kahoot to review material before a test, introduce new topics through exploratory quizzes, or assess understanding in a low-stress, game-like environment. It can also be used for social-emotional learning activities or classroom icebreakers. Additionally, Kahoot can be used both in-person and virtually, which makes it an excellent resource for hybrid and remote learning.
Classroom Application:
I plan to use Kahoot in my classroom as a formative assessment tool and as a way to make review sessions more interactive. For example, I could create a “Jeopardy-style” Kahoot to review vocabulary before a quiz or use it to start each class with a quick recap of yesterday’s lesson. It’s a great way to build community, encourage participation, and check for understanding without adding stress or pressure to students.
Connection to Course Concepts:
This week we discussed the SAMR model, which describes how technology can transform learning. Kahoot can be used at the Modification level because it allows teachers to redesign traditional assessments into interactive, real-time quizzes that engage students collaboratively. Instead of just taking a paper test, students participate in a competitive game that promotes excitement, feedback, and engagement—all while learning.
Here’s a link to learn more about how to use Kahoot:
๐ฎ What Is Kahoot? (Official Website)
Picture example of Kahoot- 
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